Christophe Desse

After working as a special effects artist and modeler for advertising, tv, film, and games in France, Germany and Singapore, Christophe Desse is currently working at NaughtyDog in Santa Monica as a technical artist. He started to tinker with 3D software back in 1991 and is now experienced with most of the main industry standard packages.

When he is not building worlds for the PS4 at work, Christophe enjoys creating different model kits that get distributed through Industria Mechanika. 

Check out more of Christophe's work here.