How To Approach Creating A 2D Character In ZBrush Pt.2

In this video we continue Dylan Ekren's  approach of how to take a 2D concept design and breake it down to its essential form. Specifically we cover part 2 of the lesson that shows his approach to creating a base mesh in ZBrush.

If you are interested in learning more about creating Characters on your own, check out Dylan Ekren's upcoming online class.

Dylan is currently a 3D modeling supervisor working at Disney Animation.